You are not the hero · You train the hero
One more
Legend
Thirty-six turns. Six ordeals. Every roll in the open — and a road that only ends when you fall.
The Tourney Road
Knight-Errant
Six fights, steady as drumbeats, ending at the King's Tournament. Technique and Might carry the lists.
1
ends at the King's Tournament
The Long Pilgrimage
Zealot
Six trials on a crueler curve, and a Gate at the end that opens for almost no one. Resolve and Grit keep you walking.
2
ends at the Saint's Gate
1 / 2 to start · number keys choose · R rerolls the day · Enter continues